Friday, March 31, 2017

Part 1 - Diamonds: Cabochon Air Force One ~ Fuselage





So obviously it makes a poor cabochon diamond, but it still looked good enough to me. This is also 'The Joy of Modeling' not 'The Tedium of Texturing' although that does have a nice ring to it as well...



Sure is a lot of subtitles to this one! Ran out of punctuation marks so I went with a tilde.



Shaping the fuselage of most aircraft is usually the hardest part. Wings, tails and verts are usually all the same with minor variations. On larger aircraft though, it turns out to be the opposite. Figuring out how to get the tails positioned correctly was actually the more painstaking process as you'll see next week.



If you want more of these types of models, let me know in the comments below!

Monday, March 20, 2017

Creating a Heart using the Subdivision Surface Modifier in Blender

I saw a picture that peaked my interest on Redddit today. It showed up on a modeling subreddit (/r/blender) that I'm subscribed to. It reminded me of one of the first things I modeled when I was just starting out about 2 years ago.

When someone is drawn to modeling, it's usually by a love of video games or movies. They have some of the best modelers and animators in the world for obvious reasons. In the course of technology improvements, however, they are always limited by the time in which they are created. As the tech improves, it gives us reason to revisit some models.




Here is the original Heart one would obtain in The Legend of Zelda: Ocarina of Time Source

You can see by the limited polygons and low quality reflections that this is limited by the 64-bit architecture it was built on. But at one point in time this was the PINNACLE of graphics on consoles! As an aside, my sister bought me the player's guide to The Legend of Zelda: Majora's Mask, which I used to hunt down all of the elusive heart pieces... thanks Angela! 

As tech goes though, it has been decades since, and I'm just telling you stuff you already know. Modern graphics engines give us the capability to create this in a matter of minutes given that we have the ability

So with the post on reddit by a self-proclaimed beginner (who has the eye for it) I decided to offer a helping hand to anyone looking to improve their modeling techniques and skills. 

Head on over to YouTube and check out the video I made in order to show how something like this is achievable today in Blender.


Thanks for reading! Feel free to share your own creations in the comments below!