When someone is drawn to modeling, it's usually by a love of video games or movies. They have some of the best modelers and animators in the world for obvious reasons. In the course of technology improvements, however, they are always limited by the time in which they are created. As the tech improves, it gives us reason to revisit some models.
Here is the original Heart one would obtain in The Legend of Zelda: Ocarina of Time Source
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You can see by the limited polygons and low quality reflections that this is limited by the 64-bit architecture it was built on. But at one point in time this was the PINNACLE of graphics on consoles! As an aside, my sister bought me the player's guide to The Legend of Zelda: Majora's Mask, which I used to hunt down all of the elusive heart pieces... thanks Angela!
As tech goes though, it has been decades since, and I'm just telling you stuff you already know. Modern graphics engines give us the capability to create this in a matter of minutes given that we have the ability.
So with the post on reddit by a self-proclaimed beginner (who has the eye for it) I decided to offer a helping hand to anyone looking to improve their modeling techniques and skills.
Head on over to YouTube and check out the video I made in order to show how something like this is achievable today in Blender.
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